Open to: Grades 6-8
Eligibility: CTY-level or Advanced CTY-level math score required
Course Format: Individually Paced
Course Length: Typically 3 months
Course Code: IPM
This course introduces students to the exciting world of programming using the Python language. Students will gain a basic understanding of object-oriented programming and enhance their critical thinking and problem-solving skills as they learn to design, code, and debug Python programs. Challenging assignments encourage them to master important programming concepts such as variables, operators, and control flow constructs. Students will use their creativity and imagination to draw different shapes on the computer screen and work with Turtle Graphics. They will also discover how to use functions to reuse code and how to read and write to files.
By the end of the course, students will be able to apply the basic programming principles they mastered to learn other programming languages.
Students will need to download the latest version of Python for free.
The required course textbook is:
Python for Kids: A Playful Introduction To Programming, by Jason R. Briggs. ISBN 78-1593274078
References and supplementary readings will be provided, where required, on the course website.
This course requires a properly maintained computer with high-speed internet access and an up-to-date web browser (such as Chrome or Firefox). The student must be able to communicate with the instructor via email. Visit the Technical Requirements and Support page for more details.
This course uses an online virtual classroom for discussions with the instructor. The classroom works on standard computers with the Adobe Connect Add-in or Adobe Flash plugin, and also tablets or handhelds that support the Adobe Connect Mobile app. Students who are unable to attend live sessions will need a computer with the Adobe Connect Add-in or Adobe Flash plugin installed to watch recorded meetings. The Adobe Connect Add-in, Adobe Flash plugin, and Adobe Connect Mobile app are available for free download. Students who do not have the Flash plug-in installed or enabled on their browsers will be prompted to download and install the Adobe Connect add-in when accessing the virtual classroom.
Most course lectures may be viewed on mobile devices, but in some cases assignments and quizzes must be completed on a desktop or laptop computer.
Chromebooks are not recommended due to required downloading of specialized software.