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Opportunities and Resources: The Art & Science of Games

Competitions
Summer Programs
Websites
Books


GamesCover

COMPETITIONS

GameStop’s Indie Game Competition
Individuals and teams ages 13 & up compete for the chance for publication and cash prizes of up to $100,000.
www.indiegamechallenge.com

Global Game Jam
In this weekend-long, worldwide game development competition, participants with and without game experience are invited to try their hand at making a game. With thousands participating, this is a good opportunity to see gamers and their products in action.
www.globalgamejam.com/jam

Imagine Cup
In the Game Design Competition, teams of 4 ages 16 & up create a new game based on an annual theme (2010: Imagine a world where technology helps solve the toughest problems). Ten finalists compete for a grand prize of $8,000.
http://imaginecup.us/competitions/gamedesign

Independent Games Festival
At this cutting-edge fair, finalists in the student competition compete for game development software and passes to the 2010 Game Developers Conference in San Francisco. Prize categories include Best Student Game and Student Showcase Winner, earning prizes of $2,500 and $500, respectively. www.igf.com

Japan Media Show
Amateurs and professionals alike are invited to submit games for judging. Award-winning works are exhibited at The National Art Center in Tokyo as well as on the Web. Prizes include cash, trophies, and certificates. http://plaza.bunka.go.jp/english/festival/2010/entry/guideline.php

Microsoft’s Dream-Build-Play Challenge
Teams or individuals ages 16 and up build a new game for Xbox 360 using XNA software. Prizes include cash totaling $75,000 and the potential for publishing contracts.
http://www.dreambuildplay.com/main/default.aspx

National School Scrabble Championship
Students in grades 5–8 compete for prize packages totaling $20,000, with a top prize of $10,000.
www.schoolscrabble.com

North American Bridge Championships
Students ages 19 and under team up to compete for scholarship awards at this annual competition.
www.bridgeiscool.com

Scholastic Chess Championships
Students compete for medals and trophies in various tournaments. The Grand Prix Competition spans the entire year.
http://www.nscfchess.org

South by Southwest’s Screenburn Game Design Competition
Applicants submit their ideas for designing a new game. Ten semi-finalists present slideshows of their concepts, and four finalists present their work to a panel of professional game designers for feedback.
http://sxsw.com/interactive/screenburn/competitions

World Youth Go Championship
In this international competition, students up to age 18 play the ancient board game Go to win airfare and hotel accommodations to the finals, as well as scholarships to the AGA’s Summer Youth Go Camp.
www.usgo.org/tournaments/USYGC

SUMMER PROGRAMS

Opportunities at CTY
At the Johns Hopkins Center for Talented Youth, students who have earned qualifying test scores can explore a range of math, science, and humanities topics in summer and online courses. This list features courses in the art and science of games.

CTY Summer Programs (multiple sites)
Grades 7–11; 3 weeks; residential. Course offerings include Game Theory and Economics, and Probability and Game Theory. (410) 735-6277; www.cty.jhu.edu/summer

Additional Summer Programs
Grades specified refer to students’ 2010-11 status. All programs are residential unless otherwise noted.

Alfred University (NY)
Ages 12­–17; 5 days. Through seminars, demonstrations, and practice, students in the Computer Engineering Camp explore topics of interest such as video game design and software applications.
(607) 871-2612; www.alfred.edu/SUMMER/camps/computer-engr.cfm

Carnegie Mellon University C-MITES (PA)
Grades 3–8; 1 week; commuter. 2009 offerings for qualifying students included Amusement Park Physics, K’NEX Geometry, and Programming using Alice.
(412) 268-1629; www.cmu.edu/cmites/summer.html

Choate Rosemary Hall Summer Programs (CT)
Grades 7-8; 2 weeks or 5 weeks. Students choose 2 major and 2 minor courses from offerings that include Puzzles and Logic and Game Strategy. (203) 697-2365; www.choate.edu

Columbia College Chicago High School Summer Institute (IL)
Grades 10-12; 5 weeks. Course offerings include Games for Change and Online Digital Portfolio. (312) 344-7130; www.colum.edu/Admissions/hssi.php

Columbia University Summer Programs for High School Students (NY)
Grades 9–12; 4 weeks; commuter. Course offerings include Computer Graphics through Game Programming.
(212) 854-9666; www.ce.columbia.edu/hs

Communication Arts and Sciences at Michigan State University (MI)
Grades 7­–12; 5 days; residential and commuter. In the Video Game Design Summer Camp, students study game design and development and create their own 3D video game.
(517) 355-8372; http://tism.msu.edu/modules.php?name=Pages&sp_id=1126

Cornell University Summer College (NY)
Grades 11 & 12; 3 weeks. In The Digital World and You, students explore computer games, web technology, and more through lecture, discussion, and debate.
(607) 225-6203; www.summercollege.cornell.edu

DigiPen Institute of Technology (WA)
Grades 5–12; 2 weeks; commuter. Students in grades 5–7 attend workshops in game design and animation, while those in grades 8–12 select from game programming, game design, 3D animation, and robotics workshops.
(866) 478-5236; https://projectfun.digipen.edu/workshops/courses

Duke University TIP (multiple sites)
Grades 7–10; 3 weeks. Course offerings for qualifying students include Game Theory and Programming for Video Games.
(919) 668-9100; http://www.tip.duke.edu/summer_programs

iD Tech Camps (multiple sites)
Ages 13­­–18; 2 weeks. In the Gaming Academy, students explore game design philosophies, learn tricks of the trade, and use cutting-edge software to program games.
(888) 709-8324; www.internaldrive.com/idga

Indiana University Informatics Summer Camp (IN)
Grades 9–12; 4 days. Through lecture, discussion, and hands-on practice, students explore the latest trends in computer technology, programming, and design.
(812) 856-6016; www.informatics.indiana.edu/summercamp

Iowa State University Office of Pre-Collegiate Programs for Talented and Gifted (IA)
Grades 8-10; 1 week. Courses for qualifying students include Game Theory and Inside Baseball.
(800) 262-3810; www.opptag.iastate.edu/summer

MIT Women’s Technology Program (MA)
Grade 11; 4 weeks; girls only. Rising seniors explore topics in computer science and electrical engineering through classes, labs, and team-based projects.
(617) 253-5580; http://wtp.mit.edu

National High School Game Academy (NHSGA) at Carnegie Mellon (PA)
Grades 11 & 12; 6 weeks; residential and commuter. Students focus on art or programming and attend lectures, workshops, and labs to gain an understanding of the current state of video game production as well as guidance on careers in the video game industry.
(412) 268-2082; www.cmu.edu/enrollment/pre-college/game.html

Northwestern University CTD (IL)
Grades 5–11; 3 weeks. Courses for qualifying students include Math: Puzzles and Games and Visual Modeling with LOGO.
(847) 491-3782; www.ctd.northwestern.edu/summer

NYU Pre-College Program (NY)
Grades 10–12; 6 weeks; commuter. In Video Games: Culture and Industry, students learn about video games’ place in culture and business and examine emerging trends.
(212) 998-2292; http://www.nyu.edu/summer/2010/highschool

Penn Summer Academy in Applied Science and Technology (PA)
Grades 9–12; 3 weeks. In the Computer Graphics program, students use Penn Engineering’s state-of-the-art facilities and research labs to create their own 3D character and animation short. The program culminates in a presentation showcase for family, friends, and industry guests.
(215) 898-7246; www.seas.upenn.edu/saast

Purdue University Gifted Education Resource Institute (IN)
Grades 7-12; 1-2 weeks. Qualifying students may choose from courses including Game Development and Tournament Chess. (765) 494-7243; www.purdue.edu/geri

Stanford University High School Summer College (CA)
Grades 11 & 12; 8 weeks; residential and commuter. In Media Entertainment, students undertake an intensive study of the impact of media as entertainment on the individual and society.
(650) 723-3109; http://summer.stanford.edu/highschool/overview.asp

Summer at Brown Precollege Program (RI)
Grades 9–12; 2 weeks. Course offerings include Introduction to Game Theory.
(401) 863-7900; www.brown.edu/scs/pre-college

Summer College at Georgetown University (DC)
Grades 10–12; 5 weeks; residential and commuter. Course offerings include Introduction to Media Computing.
(202) 687-5992; http://scs.georgetown.edu/programs/113/summer-programs-for-high-school-students-summer-college

University of Illinois-Urbana Champaign Summer Programs (IL)
Grades 5–7; 1 week; girls only. In G.A.M.E.S. Camp (Girls’ Adventures in Math, Engineering, & Science), students participate in labs and fieldtrips, explore computer graphics, create animations, and launch a website.
(217) 244-3815; www.engr.uiuc.edu/wie/games/index.php

Yale University Exploration Summer Programs
Grades 8-12; 3 weeks; residential and commuter. Students in grades 8-9 may choose from Manufacturing Mario: Conceptual Video Game Design; Lasers, Daragons, Warriors, and Wizards: Role-Playing Game Design; and a Strategy Games workshop. Those in grades 10-12 may select from Strategic Thinking in Games, Playground Games, Bridge, and The Art of Pitching.
(781) 762-7400; www.explo.org


WEBSITES

Arcade Force Game Directory
This Internet directory features links for online, console, emulation, and PC games, game cheats, and gaming resources in a comprehensive range of categories. http://www.download3k.com/Games/Arcade/Download-Arcade-Force-Game-Directory-Browser.html

BoardGameGeek
Lest you think that high tech is reserved for video gamers, check out this site that contains 78 categories of board games, extensive information on the mechanics of games, and much more.
www.boardgamegeek.com

Breaking In
This site of the International Game Developer’s Association includes a myriad of resources for those interested in careers in game development. http://archives.igda.org/breakingin

Digital Worlds
This informative blog contains a variety of game-related reads, including instructional entries and perspectives on gaming philosophies.
http://digitalworlds.wordpress.com

Direct Source Games
Here you can search for games in over 30 categories, including board, card, mystery, educational, and award-winning games.
www.directsource-games.com

Edge Magazine Online
Click on a featured geographical location to see what’s happening game-wise in a particular part of the world, or check out the Features section for an always-changing source of game-related articles, reviews, and more.
www.edge-online.com

Gamasutra: The Art & Business of Making Games
At this comprehensive site for both amateur and professional gamers, you can catch up on the latest news in the gaming world, read interviews with top game developers, research internships, or follow the blogs for an in-depth perspective into the gamers’ world.
www.gamasutra.com

Game Maker
Download this PC-based game development tool for free.
www.yoyogames.com/gamemaker

Games with a Purpose
Play games, help the world, earn prizes. That’s the idea behind this unique site which uses player input to fuel a variety of projects.
www.gwap.com

Serious Games Portal
Check out this site for an overview of what’s happening in the field of serious and educational games.
http://seriousgamesblog.blogspot.com

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BOOKS

3D Math Primer for Graphics and Game Development
by Fletcher Dunn and Ian Parberry (Jones & Bartlett,  2002).

The Art of Game Design: A Deck of Lenses
by Jesse Schell (Morgan Kauffman, 2008).

Creating the Art of the Game
by Matthew Omernick (New Riders Games, 2004).

Developing Online Games: An Insider’s Guide
by Jessica Mulligan and Bridgette Petrovsky (New Riders Games, 2003).

The Game Maker’s Apprentice: Game Development for Beginners
by Jacob Habgood (Apress, 2006).

The Games Book: How to Play the Games of Yesterday
by Huw Davies (Scholastic, 2009).

The Oxford History of Board Games
by David Parlett (Oxford University Press, 1999).

Man, Play, and Games
by Roger Caillois (University of Illinois Press, 2001).

Paid to Play: An Insider’s Guide to Video Game Careers
by Alice Rush (Prima Games, 2006).

The Penguin Book of Card Games
by David Parlett (Penguin, 2009).

Rock, Paper, Scissors: Game Theory in Everyday Life
by Len Fisher (Basic Books, 2008).

Rules of Play: Game Design Fundamentals
by Katie Salen and Eric Zimmerman (MIT Press, 2003).

Simple Chess: New Algebraic Edition
by Michael Stean (Dover Publications, 2003).

The Ultimate Guide to Videogame Writing and Design
(Lone Eagle, 2008).

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
by Bill Loguidice (Focal Press, 2009).

Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players
by Stefan Fatsis (Penguin, 2002).

imagine

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